
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2477
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Posted - 2015.06.30 03:37:34 -
[1] - Quote
Wrik Hoover wrote:not ok
do you know why everyone and his mother flys ishtars ? Because you sit at 70km **** out dps and when you lose more then 2 isthars you just run away and no one can ever stop you
remove the 5% dmg sentry bonus on the ishtar instead It's true. Sorry, CCP, you guys are completely missing the problem. I'd say a better solution is to just cut off 25mbit/sec off its bandwidth because come on, the Dominix needs a chance to compete, but one way or another its sentry DPS needs to come down.
Drone damage amplifiers were in-line with other damage-boosting modules. Nerfing them is the wrong move, a better move is to nerf drone damage. Drone ships apply DPS so much more easily that they should score lower DPS numbers than most turret ships. A good way to balance drone DPS is to compare it with weapons that apply really well. A good example: autocannons and drones both have variable damage types and can hit targets easily with their great tracking. The biggest difference between them is drones have way more range, therefore drones should do less DPS than autocannons. Bam, fixed.
Lastly.....I want a Tempest now. I would have said that giving it a 7th turret hardpoint was the right fix, but this gives it 1.2 more effective turrets without costing the powergrid and it still leaves the extra utility high available. Want my mathematically consistent opinion? 7% rate of fire bonus is plenty, even 6.5% will un-marginalize it. But go ahead and leave it at 7.5%, my Tempest and I won't complain.
One final point on the Tempest, and this goes for all ships with damage and rate of fire (except dreadnoughts): CCP, you guys seem to be afraid to give these ships a proper amount of weapon hardpoints, as if you see that high DPS number it reaches and you're afraid its sheer DPS will make it out-class other ships. Well it's supposed to get higher DPS than the competition, because they all have more range or tracking, or maybe more defenses. If damage and rate of fire is overpowered on the same number of weapon hardpoints as all the other ships, then the problem lies in the balance of the bonuses themselves-but I don't think there is a problem here at all.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2484
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Posted - 2015.07.01 10:05:52 -
[2] - Quote
Josef Djugashvilis wrote:I have said it before and I say it again, if this insane desire for some sort of perfectly balanced system continues, we will end up where the only real choice will be between shape and colour of these perfectly balanced ships. That would only happen if all their stats were the same, but then balance would be easy.
Give me a top hat.
http://i.imgur.com/Boi9sA8.jpg
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